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AI Insights · Timothy · October 2021

Top 5 Co-op Games Performance in the US for Q3 2021

Explore the performance metrics of the top 5 co-op games in the US for Q3 2021, including weekly downloads, revenue, and active users.

Top 5 Co-op Games Performance in the US for Q3 2021

During the third quarter of 2021, the top 5 co-op games in the United States showcased interesting trends in weekly downloads, revenue, and active users. Below, we delve into the performance of Roblox, Pokémon GO, Genshin Impact: Natlan Launch, Call of Duty®: Mobile, and Clash of Clans.

Roblox

Roblox experienced consistent weekly revenue, peaking at approximately $11.8M in late June and hovering around $9.2M to $10.1M for most of the quarter. Weekly downloads saw a high of around 553K in early August, with a notable dip to 400K in mid-September before rising to 492K by the end of the quarter. Weekly active users remained relatively stable, starting at 23.1M and ending at 23.1M with minor fluctuations throughout.

Pokémon GO

Pokémon GO showed a significant spike in revenue around mid-July, reaching approximately $9.8M, followed by a decline to about $4.1M by the end of September. Downloads peaked at around 359K in mid-July and gradually decreased to approximately 149K by the quarter's end. Active users fluctuated, starting at 16.3M and ending at 16.1M, with a peak of 18.7M in mid-July.

Genshin Impact: Natlan Launch

Genshin Impact: Natlan Launch had a notable peak in revenue at the end of August, reaching approximately $10.8M. Downloads were relatively stable, with a peak of around 188K in mid-July and ending the quarter at about 119K. Active users showed an increase, starting at 1.2M and peaking at 1.6M by the end of September.

Call of Duty®: Mobile

Call of Duty®: Mobile displayed steady revenue throughout the quarter, peaking at approximately $5.3M in late August. Weekly downloads saw a high of around 344K in late July, with a decline to 230K by the end of September. Active users started at 5.3M and ended at 4.5M, with minor fluctuations throughout the quarter.

Clash of Clans

Clash of Clans experienced a peak in revenue at the end of August, reaching approximately $6.1M. Downloads were stable, with a high of around 154K in late September. Active users remained consistent, starting at 7.7M and ending at 7.1M, with minor fluctuations during the quarter.

These insights are derived from Sensor Tower data. For more detailed analysis and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021